Angry Birds at School

I came across these Angry Birds websites last week and forwarded them on to our Head of Physics. She was very excited about them – anything to engage boys more with Physics – and said they had made her day.

The Physics of Angry Birds (Rhett Allain)

Angry Birds in the Physics Classroom (Frank Noschese/Michael Magnuson)

Introducing Projectile Motion Using Angry Birds (John Burke)

Angry Birds and Physics (Peter Kupfer)

So, what is it that makes Angry Birds (a game where you use a slingshot to shoot birds to destroy green pigs) successful in the classroom?  According to this  SmashApp post, there are a lot of things teachers could learn from Angry Birds to make their lessons more interesting, and to make learning more engaging:

  • Mix simplicity and challenge – just the right amounts at just the right time,
  • Allow trial and error learning, then reward with mastery,
  • Think visually – visualize everything.

Angry Birds and Books

(Image & information from:

Similarly, Josselin Perrus writes that Angry Birds, not generally considered a serious game, successfully meets the challenges of being both engaging and educational. It teaches mechanics – forces, acceleration, parabolas and centre of mass – while at the same time encouraging a player to learn from failure and become successful.

One thought on “Angry Birds at School

  1. Rovio must have taken a leaf out of this news, because, they are now launching a series of books. Makes perfect business sense too. You can covert non-players into playing it by hooking them to the Pig that teaches Geometry :-)

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