I came across these Angry Birds websites last week and forwarded them on to our Head of Physics. She was very excited about them – anything to engage boys more with Physics – and said they had made her day.
The Physics of Angry Birds (Rhett Allain)
Angry Birds in the Physics Classroom (Frank Noschese/Michael Magnuson)
Introducing Projectile Motion Using Angry Birds (John Burke)
Angry Birds and Physics (Peter Kupfer)
So, what is it that makes Angry Birds (a game where you use a slingshot to shoot birds to destroy green pigs) successful in the classroom? According to this SmashApp post, there are a lot of things teachers could learn from Angry Birds to make their lessons more interesting, and to make learning more engaging:
- Mix simplicity and challenge – just the right amounts at just the right time,
- Allow trial and error learning, then reward with mastery,
- Think visually – visualize everything.
(Image & information from:
Similarly, Josselin Perrus writes that Angry Birds, not generally considered a serious game, successfully meets the challenges of being both engaging and educational. It teaches mechanics – forces, acceleration, parabolas and centre of mass – while at the same time encouraging a player to learn from failure and become successful.